My most common learning environment where I'm getting constant and immediate feedback is in video games. I didn't really notice feedback systems in games until I tried Earth Defense Force. The meager feedback I received as I stumbled around the game made me realize how rich the feedback is in games like Assassins Creed and Left 4 Dead.
To give some examples, I've chosen 3 criteria: How does the game let you know where to go? How does it let you know your avatar's health status? How does it let you know if your avatar is successful? I found Earth Defense Force to be incredibly frustrating in all three areas.
assassins creed | left 4 dead | earth defense force | |
where to go | map in lower right shows your icon moving past nearby landmarks and distance to selected objective | well, no. part of the game is the struggle to find your way, but if you’re not sure where to go, I suggest you go in the direction of “more zombies” | map in upper right shows too big of an area with few landmarks. in mutiplayer I found it really difficult to tell which little green dot was mine when I wandered off. |
avatar health | status bar in upper left. screen flashes when hit and avatar stumbles. | status bar at bottom of screen. red flashes when hit, along with arrows to show direction of attack. | status bar on the left of screen. avatar shows no reaction when hit with what I assume is formic acid, until he finally drops dead. |
avatar success | health symbols appear above opponents head, and decrease with successful hits. | zombie staggers or falls. | bug explodes after a certain number of shots. maybe it was the gun I was using, but I couldn’t tell if it takes a lot to kill an ant, or my aim was just lousy. (ha, lousy. lice. ha) |
Game play vids may be NSFW and not recommended for children.
When you finish Portal 2, I suggest you play the developer commentaries through. They spend a fair amount of time discussing mistakes they made in creating a good learning experience, and how they corrected those mistakes.
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